GRADE 2 • DISCOVER & MASTER

How Does That Work?

Grade 2 builds a habit that matters for the rest of a student’s education: complicated things can be understood by examining their parts.

What students explore

  • Humorous chapter books, adventure, folktales, nature writing, inventors, and explorers
  • Wheels, levers, ramps, bridges, clocks, bicycles, gears, and simple machines
  • Habitats, weather, maps, continents, oceans, states, and Minnesota
  • Addition/subtraction fluency, multiplication as groups and arrays, time, and money

Example experiences

  • Build and test a ramp for distance or speed.
  • Take apart a safe simple object and explain its parts.
  • Create a labeled map of Minnesota and surrounding states.
  • Plan a small pretend purchase using coins and bills.

TECHNICAL STANDARDS

  • 2.1.1.1 Read grade-level text accurately and with appropriate expression.
  • 2.1.2.1 Explain the main idea of an informational passage.
  • 2.1.3.1 Write a coherent paragraph with a clear topic.
  • 2.2.1.1 Demonstrate addition and subtraction fluency.
  • 2.2.1.2 Represent multiplication as equal groups and arrays.
  • 2.2.3.1 Read clocks and solve practical time problems.
  • 2.2.4.1 Count and combine common denominations of money.
  • 2.7.2.1 Explain the purpose of a wheel, lever, inclined plane, or gear.

Policy relationship: MLP-POL-02, MLP-POL-03, and MLP-POL-04.

Mastery check

Students should leave Grade 2 reading with confidence, writing coherent paragraphs, using addition and subtraction fluently, understanding early multiplication, reading time and money, using maps, and explaining how simple devices solve problems.

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